Objects not eligible for this ability are air units, base defences, superweapons, and other Commandos. ![]() This link is broken if either the controlled unit or the Mastermind dies, or if the Mastermind is ordered to control a different target. Teleports any adjacent friendly unit to another location within range.Ĭost: free | Cooldown: 0:30 | Prerequisites: noneĬontrols the mind of an enemy ground unit or structure, giving control over it to the Mastermind’s owning player. Note: Only one Mastermind can be trained at a time per player.Ĭost: free | Cooldown: 0:20 | Prerequisites: none The Mastermind cannot be crushed in normal circumstances. It appears at the centre of enemy forces and takes control of vehicles, buildings and infantry. The shadowy Mastermind is the Scrin equivalent of the Commando, capable of teleportation and mind control. Increases Shock Troopers’ attack damage and enables them to fire at air units.Ĭost: $2500 | Squad size: 1 | Prerequisites: Stasis Chamber, Tech Assembler Teleports the Shock Trooper squad to a selected location within range.Ĭost: $2000 | Researched at: Tech AssemblerĮnables Shock Troopers to use the Blink ability.Ĭost: $1000 | Researched at: Tech Assembler They cannot be crushed in normal circumstances.Ĭost: free | Cooldown: 0:30 | Prerequisites: Upgrade at Tech Assembler They are more than capable of attacking armoured vehicles and structures head on. Shock Troopers are so called because of the violent attacks on heavily populated areas. Note that with each of these actions, the Assimilator is lost.Ĭost: $800 | Squad size: 3 | Prerequisites: Stasis Chamber, Nerve Center They can be used to capture civilian structures and repair destroyed bridges or to repair friendly structures. Tactical use of Assimilators is considered an art among many commanders. This alien, which is stealthed when stationary, is capable of capturing enemy structures and take over downed large mechs including the Juggernaut, the Avatar, and the Annihilator Tripod. When crushed, they explode, damaging enemies in the vicinity.Ĭost: $500 | Squad size: 1 | Prerequisites: none ![]() These metallic walking creatures decimate vehicles with a powerful cutting beam effective against armour. They then move and attack alongside the vehicle until they are manually detached or the vehicle is destroyed.Ĭost: $300 | Squad size: 5 | Prerequisites: none While they can garrison them themselves afterwards for territory control, they can not attack from there.Ĭost: free | Cooldown: instant | Prerequisites: noneĪttaches this Buzzer swarm to any Scrin ground vehicle (except Explorers and Harvesters). They seem to guided by a limited sentience. The terrifying Buzzers are like a cloud of flying razors that can cut cleaning through flesh and light armour. They can heal in Tiberium, and their aircraft perform better during ion storms, which the Scrin can summon at will.Ĭost: $300 | Squad size: 1 swarm | Prerequisites: none Their units are expensive and slow, but powerful, and some of them can use the Tiberium-based technology to increase their firepower. The alien race known as Scrin has a strong army of few, but specialized unit types.
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